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They want you to believe this, because they want you to feel alone, without purpose, and disconnected from our true, spiritual - no, God-given - heritage and destinies. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause. These vampires want you to believe that religion is a new phenomenon among Kindred.

The vampire cannot help but be the hungry spider. Throughout their webs are trails of ash and bone, from all their friends, loved ones, companions, and cultists. They think that proximity to the predator is a boon, or maybe, just maybe, the predator will see them as a creature with a use greater than sustenance.ĭo not fall for the lies of the vampire, recruit. Some even fool themselves into thinking they want to be there.

They’re all theirs, caught in a web surrounding a predator. Think of the spider when you consider the vampire’s herd, the vampire’s retainers, the vampire’s allies. They ensnare the small and the weak, but some bind the strong and the mighty. Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. Nine ready-made characters so you can start playing any of the chronicles in this book immediately.New Loresheets for inclusion in your game, allowing player characters to start with a foot, claw, or fang already planted in the roots of the chronicles within this book, and beyond.A cast of Kindred with biographies, ambitions, intrigues, links to other characters, and ways to include them in any chronicle, whether as antagonists, a supporting cast, or inspiration for playable characters.Deep coverage of the vampire domains of Chicago, Milwaukee, Indianapolis, and Gary and some of those cities’ undead inhabitants.These chronicles can be played independently of each other or in sequence.
NEW WORLD OF DARKNESS VAMPIRE COMBAT FULL

They make a vampire think, feel, and fight for something, whether it be tangible or ethereal. Touchstones - those throbbing links to mortality so many vampires hold dear - might drive a vampire to kill just to protect someone none the wiser to their guardian’s bestial nature. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on. It drives all vampires to commit foul acts in the name of sustenance. What motivates an undead body to go on walking, talking, plotting, and biting?
