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New world of darkness vampire combat
New world of darkness vampire combat






new world of darkness vampire combat

They want you to believe this, because they want you to feel alone, without purpose, and disconnected from our true, spiritual - no, God-given - heritage and destinies. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause. These vampires want you to believe that religion is a new phenomenon among Kindred.

  • New Loresheets and Oblivion Ceremonies, expanding the range presented in Vampire: The Masquerade 5th Edition Roleplaying Game Cults of the Blood Gods.ĭo you know who considers faith among the dead a trivial concept - or worse, a new one?.
  • A set of fully playable ready-made characters, enabling a group of Vampire players to jump straight into one of these stories.
  • Four stories, each of a different theme, one set in the forests outside Copenhagen, another in decadent Atlantic City, one in arcane Florence, one the last in urban Birmingham.
  • new world of darkness vampire combat

    The vampire cannot help but be the hungry spider. Throughout their webs are trails of ash and bone, from all their friends, loved ones, companions, and cultists. They think that proximity to the predator is a boon, or maybe, just maybe, the predator will see them as a creature with a use greater than sustenance.ĭo not fall for the lies of the vampire, recruit. Some even fool themselves into thinking they want to be there.

    new world of darkness vampire combat

    They’re all theirs, caught in a web surrounding a predator. Think of the spider when you consider the vampire’s herd, the vampire’s retainers, the vampire’s allies. They ensnare the small and the weak, but some bind the strong and the mighty. Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. Nine ready-made characters so you can start playing any of the chronicles in this book immediately.New Loresheets for inclusion in your game, allowing player characters to start with a foot, claw, or fang already planted in the roots of the chronicles within this book, and beyond.A cast of Kindred with biographies, ambitions, intrigues, links to other characters, and ways to include them in any chronicle, whether as antagonists, a supporting cast, or inspiration for playable characters.Deep coverage of the vampire domains of Chicago, Milwaukee, Indianapolis, and Gary and some of those cities’ undead inhabitants.These chronicles can be played independently of each other or in sequence.

    NEW WORLD OF DARKNESS VAMPIRE COMBAT FULL

  • Four full stories for play over multiple game sessions, each handling a different core theme from Vampire: The Masquerade.
  • It will flow, and the streets will turn red by the dawn. The one certainty is that blood will flow. Whether letting the Beast rage in the gun-happy South Side of Chicago, chasing prey around the Loop, plotting out in Gary, or fleeing the Inquisition into the murky swamps of rural Illinois, Chicago always gives a Kindred an activity or two to fill up their nights.

    new world of darkness vampire combat

    They make a vampire think, feel, and fight for something, whether it be tangible or ethereal. Touchstones - those throbbing links to mortality so many vampires hold dear - might drive a vampire to kill just to protect someone none the wiser to their guardian’s bestial nature. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on. It drives all vampires to commit foul acts in the name of sustenance. What motivates an undead body to go on walking, talking, plotting, and biting?








    New world of darkness vampire combat